ANANTACITY INTEL
EN
English繁體中文日本語한국어PortuguêsEspañol

EDITORIAL STANDARDS

About

ANANTA City Intel is an independent, unofficial pre-launch field guide for ANANTA, the urban open-world action game by NetEase Games / Naked Rain. It is run by a small editorial desk, not by the developer or publisher, and it has no affiliation with either.

What this site is for

ANANTA has not launched. That single fact shapes everything here: there are no final damage numbers, no launch balance and no progression rules to report, so a site that pretends otherwise is inventing them. What does exist is official material, hands-on demo footage and developer interviews — and a set of decisions players will actually have to make on day one.

So this desk publishes decision frameworks rather than statistics: how to choose between street, transit and rooftop routing; what order to read a fight in; which city role fits which objective; and what is genuinely confirmed about the release. Those stay useful after balance changes, precisely because they do not depend on numbers that do not exist yet.

The evidence labels

Every claim on this site carries one of four labels, and we keep them separate on purpose. Most bad pre-launch information is not a lie — it is an inference that lost its label somewhere along the way.

  • Official material — stated or shown in the official ANANTA site, gameplay briefings or published press assets.
  • Hands-on observation — seen in TGS media playtests. Real, but a build from a point in time, not a promise.
  • Developer interview — a stated intention. The most likely category to be overturned before launch.
  • Pending / unknown — not announced. Left as unknown rather than filled in.

Rules we hold ourselves to

  • No tier list before the rules exist. Damage values, enemy behaviour and progression are all unreleased, so there is nothing to rank against. Any pre-launch ANANTA tier list — including one we could easily publish for traffic — would be fabricated.
  • Missing numbers stay missing. When official material does not give a value, we do not estimate one and we do not reword the sentence to hide the gap. Both are ways of turning a guess into an apparent fact.
  • Platform evidence is never converted into a date. A store listing or a rating-board entry shows progress, not a release date. That conversion step is how most wrong launch dates spread.
  • Every page shows when it was last checked. The date in the bar at the top of each page and the dateModified in its structured data come from the same constant, so they cannot drift apart.
  • Stale claims move to watch, not to the bin. Deleting an outdated claim silently destroys the difference between "this was true and changed" and "this was always wrong".

What this site is not

It is not official, not endorsed, and not a source of leaks. Character names and portraits are archived from publicly published official material and remain the property of NetEase Games / Naked Rain; the role labels attached to them here are our own navigation shorthand until final in-game terminology is confirmed. Community claims are excluded unless independently confirmed.

Corrections

Corrections take priority over everything else here. If a date, a claim or an evidence label on any page is wrong, write toinhobok168888@gmail.com with the page link and, if you have it, where the correct value comes from. See thecontact page for what else is useful to send.

RESEARCH EXPANSION / 05

The city reacts to more than missions.

Official briefings and the TGS demonstration describe small social verbs, spontaneous incidents and profession-specific actions. Together they form the day-to-day layer beneath the main story.

🐈01

Park encounters

Pet cats and trigger small everyday events while moving through public spaces.

OFFICIAL BRIEFING
02

Street incidents

Gang clashes and spontaneous trouble turn ordinary routes into response decisions.

OFFICIAL BRIEFING
03

Phone observation

Official material explicitly mentions snooping on passersby phones as part of city interaction.

OFFICIAL BRIEFING
04

Social hotspots

Attention, posts and internet popularity are framed as mission progress—not a decorative feed.

OFFICIAL BRIEFING
05

Police procedure

TGS hands-on footage showed database scans, weapon frisks, citations and handcuff interactions.

TGS PLAYTEST OBSERVATION
06

Persistent lives

Developers say switched-out characters continue their own routines, letting you resume where their life moved next.

OFFICIAL BRIEFING
FACTION ROUTER / 06

Organizations route the work.

Officially named groups are separated from fan-invented faction structures. Unknown hierarchy stays marked as unknown.

STFNODE 01

SPECIAL TASK FORCE

PLAYER CREW

The Captain recruits eccentric specialists and strengthens the whole crew rather than chasing personal reputation.

NCCANODE 02

NOVA CITY CRIME AGENCY

LAW ENFORCEMENT

An official trailer organization tied to police work, investigations and city incident response.

DK9NODE 03

DK9

MISSION NETWORK

Named by the official gameplay briefing as one of the organizations assigning work in Nova City; exact structure remains unannounced.

CATNODE 04

CAT EXPRESS

DELIVERY & MOBILITY

A courier-facing organization associated with deliveries, road pressure and Taffy’s urban work loop.

LAUNCH REALITY / 08

Current status, without the rumor fog.

Every row carries a confidence label so an old trailer detail is not mistaken for a launch promise.

01

Release date

Not announcedWAIT
02

Business model

Free-to-playCONFIRMED
03

Character gacha

Not plannedDEV INTERVIEW
04

Monetization focus

Skins / customizationDEV INTERVIEW
05

Current world

One developing cityDEV INTERVIEW
06

Platforms

PC · PS5 · iOS · AndroidCONFIRMED