ANANTACITY INTEL
EN
English繁體中文日本語한국어PortuguêsEspañol

CITY LIFE / ACTIVITY ROUTER

Choose a life. Change the loop.

PRE-LAUNCH / SUBJECT TO CHANGE

01

POLICE

Protect / investigate / respond

MISSION VALUE
ROUTE PRESSURE
OFFICIAL CONCEPT · DETAILS PENDING
02

HACKER

Infiltrate / trace / expose

MISSION VALUE
ROUTE PRESSURE
OFFICIAL CONCEPT · DETAILS PENDING
03

COURIER

Route / deliver / escape

MISSION VALUE
ROUTE PRESSURE
OFFICIAL CONCEPT · DETAILS PENDING
04

STREAMER

Observe / publish / influence

MISSION VALUE
ROUTE PRESSURE
OFFICIAL CONCEPT · DETAILS PENDING
ANANTA vehicles
VEHICLE NETWORK

Fast is not always efficient.

Cars, taxis, buses, subways and helicopters change both travel time and mission approach.

  1. Compare acquisition and setup time.
  2. Check route control and mission exposure.
  3. Plan the exit before committing the vehicle.
RESEARCH EXPANSION / 05

The city reacts to more than missions.

Official briefings and the TGS demonstration describe small social verbs, spontaneous incidents and profession-specific actions. Together they form the day-to-day layer beneath the main story.

🐈01

Park encounters

Pet cats and trigger small everyday events while moving through public spaces.

OFFICIAL BRIEFING
02

Street incidents

Gang clashes and spontaneous trouble turn ordinary routes into response decisions.

OFFICIAL BRIEFING
03

Phone observation

Official material explicitly mentions snooping on passersby phones as part of city interaction.

OFFICIAL BRIEFING
04

Social hotspots

Attention, posts and internet popularity are framed as mission progress—not a decorative feed.

OFFICIAL BRIEFING
05

Police procedure

TGS hands-on footage showed database scans, weapon frisks, citations and handcuff interactions.

TGS PLAYTEST OBSERVATION
06

Persistent lives

Developers say switched-out characters continue their own routines, letting you resume where their life moved next.

OFFICIAL BRIEFING
FACTION ROUTER / 06

Organizations route the work.

Officially named groups are separated from fan-invented faction structures. Unknown hierarchy stays marked as unknown.

STFNODE 01

SPECIAL TASK FORCE

PLAYER CREW

The Captain recruits eccentric specialists and strengthens the whole crew rather than chasing personal reputation.

NCCANODE 02

NOVA CITY CRIME AGENCY

LAW ENFORCEMENT

An official trailer organization tied to police work, investigations and city incident response.

DK9NODE 03

DK9

MISSION NETWORK

Named by the official gameplay briefing as one of the organizations assigning work in Nova City; exact structure remains unannounced.

CATNODE 04

CAT EXPRESS

DELIVERY & MOBILITY

A courier-facing organization associated with deliveries, road pressure and Taffy’s urban work loop.

SEARCH QUESTIONS / 10

Questions players actually ask.

Direct answers, with the evidence level stated rather than implied.

01What city jobs can you do in ANANTA?+

Official material shows police work, hacking, courier delivery and live-streaming as distinct city roles. Each changes the interaction verbs available to you rather than only the reward, which is why the same district plays differently depending on which role you pick.

02Can you switch city roles freely in ANANTA?+

Role access is tied to characters, and switching characters is done through the in-game phone. Developers describe each controllable character as a separate urban life that keeps running while you are elsewhere, so switching resumes their routine rather than resetting it. Unlock conditions are not announced.

03Do social-media missions in ANANTA actually matter?+

The official gameplay briefing positions online attention and city hotspots as part of mission progress, not decoration. The practical caution is that popularity and the mission’s real success condition are not the same thing — track hotspots, but keep the objective separate.