ANANTACITY INTEL
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Nova City / LAYERED ROUTE DATABASE

A metropolis with more than one ground.

PRE-LAUNCH / SUBJECT TO CHANGE

CENTRAL BUSINESS01
ROUTE LAYER

CENTRAL BUSINESS

Dense streets, vertical routes, transit links and high-frequency incidents make this the city-navigation benchmark.

  • Identify the objective before selecting height or transit.
  • Keep one exit route and one low-exposure fallback.
OPEN DISTRICT INTEL →
COAST & LEISURE02
ROUTE LAYER

COAST & LEISURE

Beaches, parks and social spaces shift the route from mission efficiency toward events, observation and city-life activities.

  • Identify the objective before selecting height or transit.
  • Keep one exit route and one low-exposure fallback.
OPEN DISTRICT INTEL →
ROOFTOP NETWORK03
ROUTE LAYER

ROOFTOP NETWORK

Swinging and free 3C movement turn rooftops into a second street grid. Route planning must include height, anchors and landing safety.

  • Identify the objective before selecting height or transit.
  • Keep one exit route and one low-exposure fallback.
OPEN DISTRICT INTEL →
TRANSIT LOGIC

Three route layers.

01

STREET

Precise stops · incidents · traffic

02

TRANSIT

Subway · bus · taxi

03

ROOFTOP

Swing · climb · direct line

RESEARCH EXPANSION / 05

The city reacts to more than missions.

Official briefings and the TGS demonstration describe small social verbs, spontaneous incidents and profession-specific actions. Together they form the day-to-day layer beneath the main story.

🐈01

Park encounters

Pet cats and trigger small everyday events while moving through public spaces.

OFFICIAL BRIEFING
⚠02

Street incidents

Gang clashes and spontaneous trouble turn ordinary routes into response decisions.

OFFICIAL BRIEFING
▥03

Phone observation

Official material explicitly mentions snooping on passersby phones as part of city interaction.

OFFICIAL BRIEFING
◉04

Social hotspots

Attention, posts and internet popularity are framed as mission progress—not a decorative feed.

OFFICIAL BRIEFING
▰05

Police procedure

TGS hands-on footage showed database scans, weapon frisks, citations and handcuff interactions.

TGS PLAYTEST OBSERVATION
↺06

Persistent lives

Developers say switched-out characters continue their own routines, letting you resume where their life moved next.

OFFICIAL BRIEFING
SEARCH QUESTIONS / 10

Questions players actually ask.

Direct answers, with the evidence level stated rather than implied.

01How big is Nova City in ANANTA?+

No official area figure has been published. The developers describe the current build as one still-incomplete city that will expand over time, with possible future maps drawn from other Asian locations. Any square-kilometre number circulating now has no official source.

02Can you traverse Nova City without vehicles?+

Yes. Official material shows swinging and climbing as a full second route layer, so rooftops work as an alternative street grid. Whether that beats a taxi depends on anchor access, height gain and landing safety on the specific route — not on movement speed alone.

03How many districts does Nova City have?+

No official district count exists. This site tracks three route layers visible in published material — Central Business, Coast & Leisure and the Rooftop Network — because they are what actually changes your routing decision. They are navigation groupings, not a claimed in-game district list.