ANANTACITY INTEL
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Nova City / LAYERED ROUTE DATABASE

A metropolis with more than one ground.

PRE-LAUNCH / SUBJECT TO CHANGE

CENTRAL BUSINESS01
ROUTE LAYER

CENTRAL BUSINESS

Dense streets, vertical routes, transit links and high-frequency incidents make this the city-navigation benchmark.

  • Identify the objective before selecting height or transit.
  • Keep one exit route and one low-exposure fallback.
OPEN DISTRICT INTEL →
COAST & LEISURE02
ROUTE LAYER

COAST & LEISURE

Beaches, parks and social spaces shift the route from mission efficiency toward events, observation and city-life activities.

  • Identify the objective before selecting height or transit.
  • Keep one exit route and one low-exposure fallback.
OPEN DISTRICT INTEL →
ROOFTOP NETWORK03
ROUTE LAYER

ROOFTOP NETWORK

Swinging and free 3C movement turn rooftops into a second street grid. Route planning must include height, anchors and landing safety.

  • Identify the objective before selecting height or transit.
  • Keep one exit route and one low-exposure fallback.
OPEN DISTRICT INTEL →
TRANSIT LOGIC

Three route layers.

01

STREET

Precise stops · incidents · traffic

02

TRANSIT

Subway · bus · taxi

03

ROOFTOP

Swing · climb · direct line

RESEARCH EXPANSION / 05

The city reacts to more than missions.

Official briefings and the TGS demonstration describe small social verbs, spontaneous incidents and profession-specific actions. Together they form the day-to-day layer beneath the main story.

🐈01

Park encounters

Pet cats and trigger small everyday events while moving through public spaces.

OFFICIAL BRIEFING
02

Street incidents

Gang clashes and spontaneous trouble turn ordinary routes into response decisions.

OFFICIAL BRIEFING
03

Phone observation

Official material explicitly mentions snooping on passersby phones as part of city interaction.

OFFICIAL BRIEFING
04

Social hotspots

Attention, posts and internet popularity are framed as mission progress—not a decorative feed.

OFFICIAL BRIEFING
05

Police procedure

TGS hands-on footage showed database scans, weapon frisks, citations and handcuff interactions.

TGS PLAYTEST OBSERVATION
06

Persistent lives

Developers say switched-out characters continue their own routines, letting you resume where their life moved next.

OFFICIAL BRIEFING
SEARCH QUESTIONS / 10

Questions players actually ask.

Direct answers, with the evidence level stated rather than implied.

01How big is Nova City in ANANTA?+

No official area figure has been published. The developers describe the current build as one still-incomplete city that will expand over time, with possible future maps drawn from other Asian locations. Any square-kilometre number circulating now has no official source.

02Can you traverse Nova City without vehicles?+

Yes. Official material shows swinging and climbing as a full second route layer, so rooftops work as an alternative street grid. Whether that beats a taxi depends on anchor access, height gain and landing safety on the specific route — not on movement speed alone.

03How many districts does Nova City have?+

No official district count exists. This site tracks three route layers visible in published material — Central Business, Coast & Leisure and the Rooftop Network — because they are what actually changes your routing decision. They are navigation groupings, not a claimed in-game district list.