Character switching and persistent lives
Choose another character for their urban verbs and resume the routine their life continued while off-screen.

Operational objective
Switching characters here is not swapping a loadout. Each one has a life that continued while you were elsewhere, and a set of things only they can do in the city. This page is about choosing the next character for the verbs you need, and then picking up the routine they were already in rather than fighting it.
Decision route
- Choose by verb, not by stat line. The useful question is what this character can do in the city that the current one cannot — access, standing, a place they are expected to be.
- Switch at a seam, not mid-problem. Changing character to escape a situation usually just hands the situation to someone with different tools and no context.
- Read where they already are before deciding where to go. A character resumed inside their own routine starts with position, cover and a reason to be there — three things a fast-travel arrival does not have.
- Let the routine finish when it is cheap to let it. The life running in the background is also the thing that makes their presence unremarkable — interrupting it every time costs the advantage you switched for.
- Keep one character parked where you will need one. Because their lives continue, leaving someone in a useful part of the city is a decision you can make an hour early.
Failure review
- Switching for a stat advantage into a district where that character has no reason to be standing.
- Treating the persistent lives as flavour and then wondering why arrivals feel abrupt.
- Rotating constantly, so that no character is ever anywhere useful when the objective appears.
Unreleased: the roster size, how characters are obtained, whether switching is restricted by location or cooldown, how much of the off-screen life is actually simulated, and whether progression is shared. The habits above follow from switching and persistent lives being demonstrated; their costs are not published.