ANANTACITY INTEL
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TRAVERSAL / PRE-LAUNCH / SUBJECT TO CHANGE

Build a three-layer city route

Choose between street traffic, transit and rooftops instead of forcing one movement tool everywhere.

Build a three-layer city route

Operational objective

Create a repeatable decision process that remains useful when unreleased numbers, mission frequency and final balance change.

Decision route

  1. Define the destination, success condition and latest acceptable arrival.
  2. Compare street, transit and rooftop setup cost—not only movement speed.
  3. Keep one low-exposure fallback before committing to the fastest-looking line.
  4. Review setup, interruption and exit time after the run.

Failure review

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PRE-LAUNCH / SUBJECT TO CHANGE

SEARCH QUESTIONS / 10

Questions players actually ask.

Direct answers, with the evidence level stated rather than implied.

01What are the three movement layers in ANANTA?+

Street, transit and rooftop. They are not ranked — each wins under different conditions, and the mistake most players make is picking one favourite and forcing it onto every objective.

02How do I decide which route layer to use?+

Compare setup cost, not top speed. A layer that moves fast but takes thirty seconds to enter loses to a slower one you can start immediately, and that gap is largest on short trips.

03Should I always take the fastest route in ANANTA?+

No. Keep one low-exposure fallback before committing to the fastest-looking line, because a route that gets interrupted halfway costs more than the seconds it was supposed to save.