Read, disarm, improvise
A decision order for dodges, blocks, stolen weapons and environmental objects.

Operational objective
Create a repeatable decision process that remains useful when unreleased numbers, mission frequency and final balance change.
Decision route
- Read the enemy option, nearby object and safe counter window.
- Defend with a purpose; dodge or block toward the next action.
- Disarm or use the environment only after the opening is confirmed.
- Reset range before the improvised advantage becomes overcommitment.
Failure review
- Changing several variables at once and learning nothing from the result.
- Treating pre-launch footage as final launch balance.
- Following the fastest-looking option without defining an exit.
PRE-LAUNCH / SUBJECT TO CHANGE